﻿using COC.Tools.Pathing.AIViewModel;
using UnityEngine;
using System;
using System.Collections;
namespace COC.Tools.Pathing
{
    public class PathNode
    {
        #region some properties
        public int[,] mGCost;
        public int[] mHCost;
        public int[] mFCost;

        public int fCost = 0;
        public int hCost = 0;
        
        public int x;
        public int y;
        public int nodeState;
        public int numberOfOpenListItems;
        #endregion
        [Obsolete("not use")]
        public ParentNode[,] MParentNode;
        [Obsolete("not use")]
        public class ParentNode
        {
            public int x;
            public int y;
        }
    }
}
